Unreal Engine Developer with 5+ years building gameplay systems, editor tooling, and technical pipelines in C++ and Blueprints. Specialized in editor plugins (Slate UI), real-time motion capture integration (Live Link, NNE), VR development (Meta Quest, hand-tracking), multiplayer replication, iOS/Android publishing from UE5, and performance optimization for PC, console, and mobile targets.
Shipped a VR product for a government tourism board, led engineering at my own studio with a title on Steam, and delivered a PlayStation Talents finalist. I build the tools and systems that let teams iterate faster.
Professional Experience
- Amper (in production): Leading all gameplay programming for indie title featured in DeVuego; architecting core systems, content pipelines, and build automation.
- Noah and the Cosmic Cleanup: Gameplay and tooling lead for character systems. Title listed on Steam.
- Team leadership: Established CI/CD via GitHub Actions, code review processes, and sprint-based delivery for a distributed team.
- GastroGranca (VR, shipped): Developed 4 VR cooking games for Meta Quest with full hand-tracking interaction. Project commissioned by Tourism of Gran Canaria and featured in official press. Focused on modularity and performance for immersive VR.
- Mocap pipeline (C++): Built end-to-end capture and retarget integration using Quest 3 and webcam inputs via Live Link. Integrated NNE with DirectML GPU backend for runtime AI pose inference.
- Multiplayer: Implemented client-server replication flows for character interactions, synced physics, and networked animation state.
- Editor tooling: Delivered Slate-based utilities that removed manual steps for animation and QA workflows.
- Vehicle system: Developed spline-based driving with tunable acceleration, braking curves, and realistic drift physics.
- Streaming & stability: Improved level streaming performance and resolved build-stability issues.
- Azra: Architected controller input, combat, and character systems for the UE4 build; project nominated PlayStation Talents 2021 Best Narrative.
- Console optimization: Profiling and performance passes targeting PS4, reducing draw calls and memory footprint.
Featured Projects & Open Source
Kinemotion Mocap C++ / NNE / LIVE LINK
Real-time monocular mocap plugin for UE5.3+. Runs AI pose inference via NNE (DirectML GPU), decodes 133 keypoints into a 19-bone skeleton, streams through a custom Live Link source with auto-calibration, anti-jitter filtering, and multiplayer support. GitHub