Unreal Engine Developer working in games since 2019, with 6+ years building gameplay systems, editor tooling, and technical pipelines in C++ and Blueprints. Specialized in editor plugins (Slate UI), real-time motion capture integration (Live Link, NNE), VR development (Meta Quest, hand-tracking), multiplayer replication, iOS/Android publishing from UE5, and performance optimization for PC, console, and mobile targets.

Shipped a VR product for a government tourism board, led engineering at my own studio with a title on Steam, and delivered a PlayStation Talents finalist. I build the tools and systems that let teams iterate faster.

Professional Experience

Founder & Lead Programmer 2022 — Present
  • Amper (in production): Leading all gameplay programming for indie title featured in DeVuego; architecting core systems, content pipelines, and build automation.
  • Noah and the Cosmic Cleanup: Gameplay and tooling lead for character systems. Title listed on Steam.
  • Team leadership: Established CI/CD via GitHub Actions, code review processes, and sprint-based delivery for a distributed team.
Unreal Engine Developer Mar 2025 — Dec 2025
Salascala / TheWiseDreams — Gran Canaria (Hybrid)
  • GastroGranca (VR, shipped): Developed 4 VR cooking games for Meta Quest with full hand-tracking interaction. Project commissioned by Tourism of Gran Canaria and featured in official press. Focused on modularity and performance for immersive VR.
  • Mocap pipeline (C++): Built end-to-end capture and retarget integration using Quest 3 and webcam inputs via Live Link. Integrated NNE with DirectML GPU backend for runtime AI pose inference.
  • Multiplayer: Implemented client-server replication flows for character interactions, synced physics, and networked animation state.
  • Editor tooling: Delivered Slate-based utilities that removed manual steps for animation and QA workflows.
Gameplay Programmer 2024
Selene Games — Madrid (Remote)
  • Vehicle system: Developed spline-based driving with tunable acceleration, braking curves, and realistic drift physics.
  • Streaming & stability: Improved level streaming performance and resolved build-stability issues.
Lead Programmer 2021 — 2022
Team Panda — Azra
  • Azra: Architected controller input, combat, and character systems for the UE4 build; project nominated PlayStation Talents 2021 Best Narrative.
  • Console optimization: Profiling and performance passes targeting PS4, reducing draw calls and memory footprint.

Featured Projects & Open Source

Kinemotion Mocap C++ / NNE / Live Link

Real-time monocular mocap plugin for UE5.3+. Runs AI pose inference via NNE (DirectML GPU), decodes 133 keypoints into a 19-bone skeleton, streams through a custom Live Link source with auto-calibration, anti-jitter filtering, and multiplayer support. GitHub

More Projects

Optilogger Plugin C++ / Slate / Profiling

Editor profiling plugin (1,100+ lines analysis, 865 lines Slate UI) scanning meshes, textures, materials, animations, audio, lighting, and post-process. Memory estimation, shader instruction counting, frustum culling, and JSON export. 6 stars. GitHub

SmartFolders Plugin Python / C++ / Editor

Rule-driven asset organizer for Content Browser. Dual modes (type-based + intelligent name-grouping), Epic-recommended presets, full undo, batch operations. Reduces manual organization by ~70%. 4 stars. GitHub

Paint System C++ / Render Target / Materials

Runtime vertex-color painting for Static and Skeletal Meshes. Per-channel RGBA, configurable fade, GPU-batched updates, and Blueprint API. 5 stars. GitHub

Procedural Animated System C++ / Spline / PCG

Environment-aware procedural generator. Line-traces terrain to spawn spline bridges, zigzag wall ladders, or stepped ramps based on surface normals. Animation-ready with runtime spawning. GitHub

Time Control Mechanic C++ / Physics / Gameplay

Per-object time manipulation: fast-forward, rewind, and freeze. Captures and restores full physics state per actor for granular temporal control. GitHub

Education & Training

Technical Artist Course — Real-Time VFX
Voxel School — Madrid
Mar 2026 — Present
Game Development Course, Unreal Engine 5 (C++ & Blueprints)
EOI — Escuela de Organización Industrial
Sep — Oct 2023
Master in Digital Animation & VFX
Voxel School — Madrid
Oct 2021 — Jul 2022
Advanced Vocational Degree: 3D Animation, Games & Interactive Environments
EISV — Escuela de Imagen y Sonido de Vigo
Sep 2019 — Jul 2021